Projects update
So I’ve been keeping pretty busy with projects, and I’ll post documentation as soon as I get a chance.
In the meantime, here’s a rundown of interactive work I’ve completed since the beginning of the year. I’ll be posting on these as soon as I can:
1. Rapid paper prototypes of touch apps (and general prototyping methods for touch)
2. Getting Unity3D running on the Microsoft Surface – includes making Unity3D work on a secondary monitor full-screen and streaming in the finge data over TCP using C#
3. Streaming MaxMSP Jitter data into Panda3D as textures
Here are the works in progress:
4. An educational game for Mozilla Firefox’s new Jetpack system – will post the latest prototype here after a major push on it at SXSWi next month
5. A pitch for the Disney ImagiNations contest due at the end of the month – don’t know how much of that material can be posted here
Finally, here’s what’s just getting started:
6. A card game inspired by Lewis Carroll
7. A series of VR prototypes for the Wide5 head-mounted display
I probably won’t get to posting about any of this until #4 and #5 are done (mid-March), but we’ll see…