Busy

8:46 am 2010-06-27

So I’ve been pretty swamped, but here’s a video I helped Freddie Wong make…

I just got back from giving a talk in Berlin, so now hopefully I’ll actually have some time to document all the undocumented work I’ve been doing for months.

The Hatter’s Table

12:59 pm 2010-04-04

Here are some photos of a Lewis Carroll boardgame I just co-developed with Sean Bouchard and Elizabeth Swensen.

Our intent and synopsis after the break…

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Projects update

12:43 pm 2010-02-18

So I’ve been keeping pretty busy with projects, and I’ll post documentation as soon as I get a chance.

In the meantime, here’s a rundown of interactive work I’ve completed since the beginning of the year. I’ll be posting on these as soon as I can:

1. Rapid paper prototypes of touch apps (and general prototyping methods for touch)
2. Getting Unity3D running on the Microsoft Surface – includes making Unity3D work on a secondary monitor full-screen and streaming in the finge data over TCP using C#
3. Streaming MaxMSP Jitter data into Panda3D as textures

Here are the works in progress:

4. An educational game for Mozilla Firefox’s new Jetpack system – will post the latest prototype here after a major push on it at SXSWi next month
5. A pitch for the Disney ImagiNations contest due at the end of the month – don’t know how much of that material can be posted here

Finally, here’s what’s just getting started:

6. A card game inspired by Lewis Carroll
7. A series of VR prototypes for the Wide5 head-mounted display

I probably won’t get to posting about any of this until #4 and #5 are done (mid-March), but we’ll see…

Multi-touch graphing and flowcharts

11:58 pm 2009-12-26

Here’s a video and description of the multi-touch flowchart prototype I was developing on the Microsoft Surface.

The prototype is used to create, manipulate, and understand node/line graphs using multi-touch (it’s actually impossible to use w/ a single touch or mouse pointer).

As seen near the end of the video, I’m beginning to look at sunburst graphs as a way to condense and manipulate nodes.

I’m going to keep going on this one in 2010 – continuing work on how users work with the graphs, as well as implementing the work in a game or signal processing app.

Let me know if you have any thoughts.

@touchPoetry: One-day Twitter/Multitouch prototype

7:29 pm 2009-11-25

Here’s a video and description of the prototype I whipped up yesterday.

Collaborative creativity using Twitter and Microsoft’s Multi-Touch Surface.

This is a one-day prototype exploring the possibilities of connecting the ubiquity of Twitter with the single-location Microsoft Surface.

It’s basically collaborative magnetic poetry. Any user can add words to be used by replying to @touchPoetry on Twitter. Users on the Surface drag words around to form poems and encircle them to create an outgoing “tweet” on the touchPoetry twitter account.

Let me know if you have any thoughts.

Filling Station

7:57 pm 2009-11-15

This is the final version of the “Filling Station” experience created in Unity 3D & Maya.

It’s been heavily modified and incorporated a lot of the feedback I received with the last iteration.

Filling Station

Please download it below and let me know what you think.

Download (Windows)

Download (Mac)

Night of the Swordfish (2006)

5:38 pm 2009-10-30

16mm
Writer/Director

I can’t believe it’s been three years since ‘Night of the Swordfish’ was made.

I’ve done alot since then, but nothing compares to building an entire strip club set in one morning, filming an entire sequence, and tearing it down the next evening. To this day, I still can’t believe we did it.

I finally posted the short online and hope you enjoy it.

Immersive Environment Prototyping

11:52 pm 2009-10-26

While I was at ICT this summer, I prototyped an immersive/collaborative world building app to be used in 3D tracked spaces and the Microsoft Surface simultaneously. Per the video’s synopsis:

The prototype emphasizes scalable environments and team-sizes, as well as collaboration with other users in the same environment. Current prototype goals are to enable one user to experience a 10:1 scale version of the environment in a motion-tracked head-mounted display while other users view the same world from a birds-eye view on the Microsoft Surface. The user may manipulate a tracked object to physically place and adjust buildings in the environment while other buildings are dropped in and placed using the Surface’s touch screen.

This prototype is currently on hold, but I learned alot about HCI and how I’d like to approach designing for these sort of platforms.

More on those lessons and my current work at the lab later this week (hopefully).

Filling Station (First Iteration)

4:37 am 2009-10-18

Update: The second and final iteration of this has been posted and can be found here. (updated 09.11.15)

I created a small virtual experience in Unity 3D & Maya over the last three weeks.

Filling Station

Please download it below and let me know what you think. I’m working on a second iteration over the next three weeks and any feedback would be appreciated (New version can be found here).

Download (Windows)

Download (Mac)

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